Writers' News

For a wide range of services for writers, visit our links page

Writing Magazine

Competition Showcase | Online competition | WN competitions | WM competitions | Rules

Competition Showcase – Shuffling the tiles by Sherri Turner

 

About Sherri Turner
‘I was brought up in Cornwall and currently live in Surrey with my husband,’ says Sherri Turner. ‘I have been writing stories for a number of years and have had them published in several magazines including Best, Woman’s Weekly and People’s Friend. I was the winner of the Woman’s Own Short Story competition in 2005 and have also had several poetry shortlistings in Writing Magazine and Writers’ News. I have recently completed my first novel, set in the financial centre of London where I worked for twenty years, and am now hoping to find a publisher for it.’

Shuffling the tiles

by Sherri Turner


You’d think it would get easier after all this time, but it doesn’t. Not at all. It’s the hope, you see. It gets in the way of acceptance like an over eager bouncer at a nightclub, jutting out its chin and refusing to relent. If you let it in, the acceptance, then you have lost. And I never give up without a fight.
We have the board set out between us and have each chosen our seven tiles. It is her turn first and I wait patiently as the clawed fingers rearrange the tiles with a speed that belies their appearance.
‘I’ve got all the bad letters again,’ she says, before laying down K-N-I-F-E with the E on the starting point so that the K just reaches the double letter square. 34 points. She always complains about the letters. Never satisfied. Too many vowels, too many consonants, always something wrong. But she gets the good words nonetheless. That’s one thing that hasn’t changed, one thing that feeds the hope.
It’s a different part of the brain, they tell me, when I ask how she can still play Scrabble yet not know who I am. Different functions in different parts, like rooms in a house. I find it hard to understand. She has such a store of rules and words and still has the ability to spot the good ones amongst the random letters on her rack. Yet the place for storing names and faces and recent history is all empty, wiped, useless.
She is starting to get restless as I decide on my word. While we are playing she can focus on the game and lose herself in it, but if I take too long then she drifts back to this world, the one she is really lost in, and begins to fret. I take my turn quickly to avoid a scene. I’ve been there before and can’t bear to see it again.
She would start to look around and realise that she didn’t know where she was. Then she would turn on me.
‘Who are you?’ she would cry. ‘Where’s my lovely house? What have you done with my things?’
Then she would look around for help and shout for the police. Once she attacked me and left long scratches down my face. There’s still a slight scar. You can only see it in a certain light, but sometimes I pass a mirror and catch sight of the constant reminder of who we have become.
The word I have chosen in my haste is quite small: F-E-W. Only ten points.
‘That’s not very good,’ she says. ‘You’ve wasted that W. Not even on a double letter square.’ She returns to her letter rack, pleased that she is already ahead, and immediately she is engrossed again, her brow furrowed in concentration.
Other people here seem to have good spells and bad spells. I have seen visitors greeted with joy and shunned moments later. I have seen hugs one minute and heard curses the next. But it’s not like that for me. Every time she is the same. The nurses say that she remembers her house and will chat about the war and rationing and when she went dancing as a girl. She will ask when she can go home and tell them about the flowers in her garden and the curtains she always liked. Sometimes she will cry quietly and refuse any comfort. But she never asks about family or friends. The only people she knows now, and then only vaguely, are the ones she sees every day.
I can’t come every day, so she only realises who I am when I fetch the board. I’m not actually sure if she knows it’s the same person each time. Maybe she just enjoys the game and doesn’t care who she plays with. But I tell myself that it’s enough that I know who she is and that for a little while she is less confused and hopeless.
The words keep coming, spreading across the board in an impressive array of vocabulary and imagination. Views; Still; Lazy (triple letter for the Z, she gloats). I try jack and she pounces on it with glee.
‘You can’t have that. It’s a proper noun. A name. It’s not allowed.’
Proper noun? Where did that come from? I can barely remember my English grammar and yet she, who doesn’t even remember being married, can spout it chapter and verse. I stifle my surprise and point out that it’s also what you use to lift up a car and she reluctantly relents, but not without a retaliatory dig.
‘You’ve wasted that J as well,’ she says. ‘It’s no use you having all the good letters if you waste them.’
I’d laugh if I weren’t so sad.
I used to try and use the game to jog her memory. I would scour my rack for anything that could take her back, make her remember me. It sometimes seemed uncanny, the words that came up, but I suppose after all these years, and games that numbered in their hundreds, it wasn’t really strange that so many of them were relevant. So I would find beach or school or plait and I’d play the word then, trying to be casual, follow it up with a ‘Do you remember...’
‘Oh, look,’ I would say, as though I’d only just noticed it. ‘Do you remember when we used to go to that beach with all the windbreaks?’ Or ‘Do you remember when I won that race at the school sports day?’ Or ‘Do you remember how I hated it when you made me wear my hair in plaits?’
But she never did. She’d just look at me with her face as empty as a blank tile. If I pushed her, she would get upset.
‘Why would I remember that?’ she would say through quivering lips. ‘I don’t know you. Leave me alone.’
And a nurse would come over with tea to calm her and take me to one side and gently let me know that I wasn’t helping. So I stopped the follow up, but I still find the words when I can. It’s that hope thing again.
I think she must be getting tired now, as her words are starting to get smaller and she’s missing a lot of the special squares. Line; men; not. I start to worry that she is getting worse and that soon I will lose this too. But it’s all I have left of her and I can’t let it go so easily.
‘Come on,’ I say. ‘You can do better than that. I’m going to win at this rate.’
She lifts her head and glares at me.
‘You are not going to win,’ she says.
I am relieved that she still has that level of resolve, but wish she had chosen other words to express it. No one wins in the end, but there are some ways of losing that are much more cruel than others.
I’ve nearly had enough for today. I feel guilty that my ability to be here is so limited but it’s a difficult façade to maintain. Some days I can pretend that I have seen something, an indication that maybe tomorrow she will be better. Other days it’s like swimming through the treacle she used to bake into my favourite tarts.
The game is nearly over anyway and I take another look at my letters so that I don’t keep her waiting. She has put down C-U-P for her turn, and I am about to play H-O-E when I see it and change my word to H-O-P-E. I would like that to be a message from somewhere, a sign, but I stopped believing in those a long time ago. Still, it reminds me of what I have promised myself – that I will never give up hope. That each time I visit I will wipe the slate of all the previous times, just as she does, and start each day afresh with love and gratitude and, yes, hope. What else can I do?
A little yelp of joy escapes her thin lips as she sees what I have played. She gathers her tiles as quickly as she can and places them triumphantly on the board before settling back in her chair to await my reaction. Using the H from ‘hope’ she has spelled out D-A-U-G-H-T-E-R. It is a marvellous word by anyone’s standards, especially so close to the end of the game. I realise that she must have been saving the letters and that is why her last few words have been poor.
She beams at me and there is a twinkle in her eyes I haven’t seen for a long time. It is almost too much for me to believe. Sometimes the letters do come right, it seems. Sometimes the hope is justified. Has she been waiting for the right letters all this time to tell me that she knows; that underneath, somewhere, she has known all along? I want to reach out to her and hold her. I want to say: ‘Yes, Mum, it’s me. I’m your daughter.’ But she speaks before I can.
‘Fifty bonus points for using all my letters,’ she says. ‘Have I won?’
There are so few tiles left in the bag and I am so far behind that there is no point in continuing. The words are dry in my throat as I confirm that she is indeed the winner and I realise that, to her, it was just a good word after all. Just a word.
We clear the board and start to shuffle the tiles, ready for the next game.


Judging comment
Entrants in this Writers’ News competition were asked to write a story in which the game of Scrabble plays an important part. Sherri Turner secured the runners-up prize with a story in which her Scrabble games are the central pivot of her story. It is a sad, and at times moving, story in which the Scrabble games take place between a woman and her dementia-ridden mother: it is the one point of contact that they have left in life.
It is an excellent example of how a strong story can be written with the simplest of plots. Sherri Turner hardly has a plotline: the two women play Scrabble, nothing else happens. But the games have become a symbol of hope – the daughter’s hope that, if her mother can cope with the intricacies of the Scrabble game, then she can one day emerge from the fog of dementia.
As it happens the hope is in vain. But we stay with the story, and enjoy it, not because of the events of any storyline, but because of the characterisation. We share the daughter’s hope that her mother will improve; we want to see it happen, and that level of involvement with the characters keeps us reading through to the end of the story.